One of the joys of wooden features is the fact that no matter what you fasten them with, typically screws or nails, break or loosen over time and due to use. Bachelor by no means is a bike park known for its large amounts of woodwork, but there are places throughout the trail system where it exists. For the most part wooden features have answered a need for treadwork to exist, our longest/largest wooden feature dubbed the boardwalk, is an over 300′ length of decking that we built to avoid needing to use a machine to come in and bench cut the tread wide enough to exist. The problem was that the hillside where the boardwalk is located is all sand, and any amount of earth work in the area would just lead to more sliding of the sandy hillside into the bench cut, becoming a never ending battle for trail crew to deal with. This season, with the increased focus on maintenance, we spent quite a bit more time, riding around the trail system, one or two at a time, with a backpack full of nails, screws, and hammers and drills, checking the soundness of each feature periodically throughout the season, and replacing missing hardware wherever we found it broken.
(Bryan tending to the boardwalk on one of our many maintenance missions to repair existing woodwork in the trail system)
This season, we are approaching maintenance in a different way than we had in seasons past. The past 2 summers, we had a maintenance crew who’s primary responsibility was to walk the trails with a rake, and remove loose rocks from the trails. While this is a much needed practice, since the lava rock constantly moves from the surrounding hillsides, trail maintenance in my opinion is a much bigger picture. As trail builders, it is my opinion that we should be constantly looking at existing trails, and pinpointing things to be changed to improve the ride, and creating wish lists for changes in trails, then as time allows execute these changes. One of the best ways for a bike park to stoke out its regulars, is to fix, change, or eliminate sections of trails that don’t work, and those who use these trails regularly will either see or feel the difference. In my opinion, it’s a win win, and it shows the public that the builders also see the flaws in existing trails, and see the benefits of making changes. It seems like some builders think once a trail is done, it’s done, and doesn’t need changed or improved to remain relevant. That has never been how I see trail building. Like any other art form, the process is always changing, and being flexible with those changes and executing the fixes, is like updating a piece of art. Trail building is an interesting skill set, part construction, part landscaping, part art, and all a reflection of what we as trail builders see in the terrain, and how we approach moving through it. It can be a beautiful process, if the crew works as a team, communicates, and respects the collective vision of the trail. Understanding the trail designation (green, blue, black) as well as the intended user group, and creating a trail that properly represents that, is the ultimate challenge of trail building, especially on a commercial recreation level.
(FTL woodwork, more cause for continuing maintenance on woodwork throughout the trail system)
When we built First Time Line (FTL as we affectionately call it) our first designated green trail, our goal was to build something to represent any and everything a new bike park rider would see once they decided to graduate from sunshine accelerator (chairlift) and take Pine Marten Express (chairlift to mid mountain and the top of the trail network in the bike park). This was one of our wooden feature to do just that, low to the ground, and super wide, just a great way to introduce new riders to the way wood feels under tire. But even features on easy trails need attention and maintenance over time. So periodically, throughout the season, we revisited these features one by one in an attempt to keep them safe for the public to ride, as well as try and slow the deconstruction of these features over time.
(one of a few large and natural wood features on Dark Side of the Moon)
On Dark Side of the Moon (DSM) Kiwi Paul of Dirt Mechanics who was the main builder/designer on the trail wanted to go the all natural route when he decided to add some wooden features to this trail. Being more rugged in material used, the features required more sturdy hardware to hold them together, and beyond some destruction from fallen trees, they are definitely holding up to the test of time better than many of the dimensional lumber built features that exist on the other trails.
(run-in to the option line drop at the bottom of Big Wood)
(run-out/landing for the Big Wood option line)
- While this was a new construction project, in an entry otherwise on maintenance of wooden features, it still fits the bill, so I’m gonna write about it. This is the first feature in the bike park where we mixed dimensional lumber and natural wood into one wooden feature. Aesthetically, it’s pleasing and beyond that it’s big and sturdy. It’s also the biggest drop in the trail system (sure there is a 7′ drop in the skills area, but those are fluff features, where as this is real time and real speed. It is a step in the “right direction” in my opinion on features we’ve built so far. It’s big and tests your courage, but safe and built to work right into the natural terrain and slope of the hillside. One of my least favorite things about jumps and features in too many trails are the vision of a feature that doesn’t fit into the natural lay of the land. Builders seem to get wild hairs up their asses and on a manic whim decide to throw in a feature to show their skills. My personal viewpoint on features are they only belong where they work in “organically” to the terrain and for the natural flow of the land, and I feel like this feature did a great job of doing just that.